Player – Fixed inaccuracies between ground collisions.Player – Fixed standing under ceilings and going through them.Player – Fixed lighting errors with torch and player arm.Player – Fixed visual jitters in some scenarios, running with a torch, etc.Player – Fixed cases of sticking to walls, etc.Player – Reworked mechanics to future-proof for coop.Terrain – Reduced distance between islands.More content and some big changes will be coming soon! It's worth mentioning again that this update is focused on the transition to Unity 5. A more extensive list of changes and fixes can be found in the patch notes below. The experimental branch will also be updated to this build shortly.īut for now, some of the features already in this build include SpeedTree integration with much-improved billboarding, a new deferred renderer, a new physics system and a new UI system, all of which have improved the overall performance and visuals. These will all start appearing on our experimental branch soon. There's a new terrain system, coop preparations, a new ocean system, new vegetation, new crafting system, etc. If you've been following along with the experimental build and our blog you’ll know that there’s a lot going on behind the scenes at the moment. The transition to Unity 5 has fixed a few major problems that users have been experiencing, including long loading times for Yosemite users and hard crashes related to graphics drivers. This update is primarily focused on pushing out the transition to Unity 5 for Stranded Deep. Update 0.04.00 is an update for Stranded Deep released on July 22, 2015.
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